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MEET THE TEAM

 

Now you know what we do let's tell you a bit about ourselves:


 

MATT BIELBY  Managing Director, Editor-in-Chief, Other Stuff 

History: Worked at Emap on Computer & Video Games magazine, then became editor at Dennis on Your Sinclair, then, at Future Publishing, launched Amiga Power, Super Play, PC Gamer (all games mags of various sorts), went to the US to do the American version of PC Gamer, came back and launched the internet mag .net, launched SFX (science fiction) and Total Film (movies), did some publishing on mags like PC Plus, went back to editorial and oversaw the launch of Official PlayStation 2 Magazine, then left Future and freelanced around (including Emap for the creation of Zoo Magazine and now-defunct Highbury House to oversee X360, Go Play, DVD Next and others). But none of that matters: it's now Blackfish, and particularly Death Ray magazine, all the way.

 

Likes: British beer, Indian food, Swedish design, Italian cars, American comics, Japanese magazines.

 

Dislikes: Danny Dyer, Piers Morgan, Max Clifford.

 

  



GUY HALEY  Editor, Death Ray

History: After scraping a living in the dark hills and docksides of Yorkshire for 18 years, I went to Holland and Poland. Unlucky encounters with booze and mercurial women led me back to blighty to begin a career in magazines, starting on SFX in 1997. In 2004 I went to Nottingham to edit the UK edition of White Dwarf. After a year, I was promoted to international editor and re-launched the magazine. I then got kidnapped by aliens from Zeta Reticulli, who made me to work on their Death Ray. They told me I was going to Care-a-lot to live with the Care Bears. They lied.

 

Likes: Science, foreign languages, foreign beer, foreign women.

 

Dislikes: Cretins, needlessly partisan dissections of popular culture, Vernon Kaye-type pointless celebrities, pottery rabbits, and many, many other things.

 

 



JES BICKHAM  Deputy Editor, Death Ray

History: Started freelancing for – and then worked full-time on, after a stint on PC GamerN64 magazine at Future Publishing. From there, It was on to PC Format, then the Daily Radar website, before launching Deckmaster magazine and then editing PlayStation Max and NGC Magazine. After that, freelance life beckoned for a couple of years, before editing DeAgostini and Games Workshop's Battle Games in Middle-earth partwork. After that there was a stint on GamesMaster magazine as production editor, before going towards the light, passing beyond the veil, and fetching up on the wonder that is Death Ray.

 

Likes: A good night's sleep, Seinfeld, Harlan Ellison, hair metal.

  

Dislikes: Bad manners, cucumber, football, Tuesdays.

 

 



KARL JAQUES  Senior Art Editor

History: Started out at a design agency called Digital in Leeds, before moving to Bath and Future Publishing to work in marketing, then on DC-UK and Official PlayStation Magazine (both games mags of one sort or other), then was launch art editor on card game mag Deckmaster, then back to games for PlayStation Max and X-Box World, before concentrating on a raft of kid's titles, including Jetix, Disney Girl, and Disney Big Time. But we took him away from all that, and now he works for us.

 

Likes: Vegetable juice.

  

Dislikes: Sarpong.